21/07/14 UDP 프로토콜을 사용하여 P2P Game Control
- Lua Socket ``` local socket = require("socket") local widget= require ("widget") local client= socket.connect("www.google.com", 80) local ip, port = client:getsockname() udp=socket.udp() udp:settimeout(0) udp:setsockname(ip, port) local data ipp = display.newText("IP = "..ip, display.contentCenterX, 80, native.systemFont, 60) portt = display.newText("PORT = "..port, display.contentCenterX, 160..