Connecting Unity Clients to a Dedicated Server | C# Networking Tutorial - Part 1
https://www.youtube.com/watch?v=uh8XaC0Y5MA
Sending and Receiving Data Using TCP | C# Networking Tutorial - Part 2
https://www.youtube.com/watch?v=4uHTSknGJaY
Implementing UDP Communication Between Clients and the Server | C# Networking Tutorial - Part 3
https://www.youtube.com/watch?v=QajkUJeypy4
Spawning Players and Adding Basic Player Movement | C# Networking Tutorial - Part 4
https://www.youtube.com/watch?v=_h6Ta-vxAzQ
Properly Handling Disconnections | C# Networking Tutorial - Part 5
https://www.youtube.com/watch?v=Q3G_BBpbCek
Moving the Server Code into Unity | C# Networking Tutorial - Part 6
https://www.youtube.com/watch?v=qkjr_rv4AIQ
Server Side Collisions and Better Player Movement | C# Networking Tutorial - Part 7
https://www.youtube.com/watch?v=fnc2WKGV2eA
Player Shooting and Getting the Right IP to Connect to | C# Networking Tutorial - Part 8
https://www.youtube.com/watch?v=yxQ0_TL1jw8
Spawning Items on the Server and Picking Them Up | C# Networking Tutorial - Part 9
https://www.youtube.com/watch?v=7Tvdla3lqwo
Synchronizing Projectiles and Explosions Across the Network | C# Networking Tutorial - Part 10
https://www.youtube.com/watch?v=lVX7qgiSYgY
Implementing Server-Side AI Enemies in Unity | C# Networking Tutorial - Part 11
https://www.youtube.com/watch?v=IhctHRcI3gs
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